三维建模与二维材质在动画中的融合应用分析外文翻译资料

 2022-11-12 20:18:08

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Procedia - Social and Behavioral Sciences 51 (2012) 812 – 817

程序-社会及行为科学51(2012)812-817

ARTSEDU 2012

2012年文化艺术节

Aesthetics and design in three dimensional animation process

三维动画过程中的美学与设计

Gouml;kccedil;e Keccedil;eci ekero lu a *

G k e ke eci ekero lu a *

aGouml;kccedil;e Keccedil;eci ekero lu, Near East University, Faculty of Communication, Visual Communication and Design Department, Near East Boulevard, Nicosia, North Cyprus Mersin 10 Turkey

Agkekeeciekerolu,近东大学,传播学院,视觉传达与设计系,近东大道,尼科西亚,NorthCyprusMersin10

Abstract

摘要

Since the end of the 20th century, animation techniques have been widely used in productions, advertisements, movies, commercials, credits, visual effects, and so on, and have become an indispensable part of the cinema and television. The fast growth of technology and its impact on all production industry has enabled computer -generated animation techniques to become varied and widespread. Computer animation techniques not only saves labour and money, but it also gives the producer the option of applying the technique in either two dimensional (2D) or three dimensional (3D), depending on the given time frame, scenario and content.In the 21st century cinema and television industry, computer animations have become more important than ever. Imaginary characters or objects, as well as people, events and places that are either difficult or costly, or even impossible to shoot, can now be produced and animated through computer modelling techniques. Nowadays, several sectors are benefiting from these specialised techniques. Increased demand and application areas have put the questions of aesthetics and design into perspective, hence introducing a new point of view to the application process. Coming out of necessity, 3D computer animations have added a new dimension to the field of art and design, and they have brought in the question of artistic and aesthetic value in such designs.

自20世纪末以来,动画技术已广泛应用于制作、广告、电影、商业广告、演职人员、视觉效果等方面,成为影视作品中不可或缺的一部分。技术的快速发展及其对所有制作行业的影响使得计算机生成的动画技术变得多样化和广泛。电脑动画技术不仅节省人力和金钱,而且还使制作者可以根据给定的时间框架、场景和内容,选择在二维(2D)或三维(3D)中应用该技术。在21世纪的电影和电视行业,电脑动画变得比以往任何时候都更加重要。想象中的人物或物体,以及人物、事件和地点,要么是困难的或昂贵的,甚至不可能拍摄,现在可以通过计算机建模技术生产和动画。如今,一些行业正从这些专业技术中受益。日益增长的需求和应用领域使美学和设计问题成为可能,从而为应用过程引入了一个新的视角。出于必然性,三维电脑动画为艺术与设计领域增添了一个新的维度,同时也带来了设计的艺术与审美价值问题。

Selection and/or peer review under responsibility of Prof. Dr. Ayse Ccedil;ak r Ilhan.

教授负责选拔和/或同行评审。

Keywords: three dimension, animation, aesthetics, graphics, design, film

关键词:三维,动画,美学,图形,设计,电影

1. Introduction

1.引言

Centuries ago, ancient people not only expressed themselves by painting still images on cave surfaces, but they also attempted to convey motion regarding moments and events by painting images, which later helped establish the natural course of events in history. Such concern contributed greatly to the animation and cinema history.

几个世纪以前,古代人不仅通过在洞穴表面绘制静态图像来表达自己,他们还试图通过绘制图像来传达关于时刻和事件的动态,这在后来帮助建立了历史事件的自然进程。这种关注在很大程度上促进了动画和电影的发展。

First examples of animation, which dates back approximately four centuries ago, represents milestones in history of cinema. Eadweard J. Muybridge took several photographs with multiple cameras (Figure 1) and assembled the individual images into a motion picture and invented the movie projector called Zoopraxiscope and with the projection he held in 1887 he was also regarded as the inventor of an early movie projector. In that aspect, Frenchmen Louis and Auguste Lumiegrave;re brothers are often credited as inventing the first motion picture and the creator of cinematography (1895).

动画的第一个例子,可以追溯到大约四个世纪以前,代表了电影史上的里程碑。埃德沃德·迈布里奇用多台摄像机拍了几张照片(图1),然后把每张照片拼成一张电影,发明了名为Zoopraxiscope的电影放映机。1887年,他用这台放映机拍摄了一部早期的电影放映机。在这方面,法国人路易斯和奥古斯特卢米兄弟经常被认为是发明了第一部电影和电影摄影(1895年)的创造者。

J. Stuart Blackton clearly recognised that the animated film could be a viable aesthetic and economic vehicle outside the context of orthodox live action cinema. In particular, his movie titled The Haunted Hotel (1907) included

J·斯图尔特·布莱克顿清楚地认识到,动画电影可以成为传统真人电影背景之外的一个可行的审美和经济工具。特别值得一提的是,他的电影《闹鬼的旅馆》(1907)也包括在内

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gokcesekeroglu

Gokcesekeroglu

1877-0428 copy; 2012 Published by Elsevier Ltd. Selection and/or peer review under responsibility of Prof. Ay e Ccedil;ak r lhan Open access under CC BY-NC-ND license. doi:10.1016/j.sbspro.2012.08.245

1877-04282012出版爱思唯尔有限公司。审:doi:10.1016/j.sbspro.2012.08.245

Gouml;kccedil;e Keccedil;eci Scedil; ekerog˘lu / Procedia - Social and Behavioral Sciences 51 (2012) 812 – 817

813

impressive supernatural sequences, and convinced audiences and financiers alike that the animated film had unlimited potential. (Wells, 1998:14)

令人印象深刻的超自然镜头,并说服观众和金融家一样,动画电影有无限的潜力。(威尔斯,1998:14)

“Praxinoscope” - invented by Frenchman Charles-Eacute;mile Reynaud - is one of the motion picture related tools which was developed and improved in time, and the invention is considered to be the beginning of the history of animated films, in the modern sense of the word. At the beginning of the 20th century, animated films produced through hand-drawn animation technique proved very popular, and the world history was marked by the most recognisable cartoon characters in the world that were produced through these animations, such as Little Nemo (1911), Gertie the Dinosaur (1914), The Sinking of the Lusitania (1918), Little Red Riding Hood (1922), The Four Musicians of Bremen (1922) Mickey Mouse(1928), Snow White and the Seven Dwarfs (1937).

由法国埃米尔·雷诺发明的'实验镜'是一种与电影相关的工具,经过时间的发展和改进,这项发明被认为是动画电影史的开端,在现代意义上。20世纪初,通过传统动画技术制作的动画电影非常受欢迎,世界历史的标志是通过这些动画制作的最知名的卡通人物,如小尼莫(1911年)

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