Principled animation design improves comprehension of complex dynamics
Abstract
Learners can have difficulty in decomposing conventionally designed animations to obtain raw material suitable for building high quality mental models. A composition approach to designing animations based on the Animation Processing Model was developed as a principled alternative to prevailing approaches. Outcomes from studying novel and conventional animation designs (independent variable) were compared with respect to mental model quality, knowledge of local kinematics, and capacity to transfer (dependent variables). Study of a compositional animation that presented material in a contiguous fashion resulted in higher quality mental models of a piano mechanism than non-contiguous or control (conventional) versions but no significant differences regarding local kinematics or transfer. Eye fixation data indicated that the compositional animation led to superior mental models because it particularly fostered relational processing. Implications for future research and the design of educational animations are discussed.
1.1. Efforts to improve educational effectiveness
Researchers have investigated numerous interventions intended to increase animationrsquo;s effectiveness as a tool for learning. They include giving the learner control over the animationrsquo;s display regime, modifying the animationrsquo;s presentation speed ; , subdividing the animationrsquo;s time course into smaller segments, cueing the animationrsquo;s high relevance information, providing strategy training to learners regarding more effective animation processing, accompanying the animation with ancillary learning activities and displaying multiple animation segments simultaneously. However, achieving major improvements in the quality of the mental models that learners develop from animations has proven to be particularly elusive.
Although many innovative interventions have been pursued by researchers thus far, there is one key aspect that has not yet been addressed: the fundamental design assumptions upon which the animations are based in the first place. We suggest that some major problems learners currently have in processing animations could be reduced by a fundamental re-thinking of animation design. The research reported here investigated the potential of an alternative approach to designing educational animations. Rather than being primarily concerned with animations as externalrepresentations of the target subject matter (as is the case with conventionally designed animations), the main focus of this alternative is on helping learners to compose betterinternal representations (i.e., mental models). Because of its concern with the psychological processes involved in composing these mental models, we have termed this design alternative the composition approach. In the study reported here, conventional and novel types of animation design (independent variable) were compared with respect to their outcomes for mental model quality, knowledge of local kinematics, and capacity to transfer (dependent variables).
1.2. Theoretical foundations for compositional animation design
The origins of the composition approach lie in the Animation Processing Model (APM) (Lowe amp; Boucheix, 2008). This theoretical framework describes the perceptual and cognitive processes that are thought to occur when an individual is engaged in learning from conventionally designed complex explanatory animations. We characterize these conventional animations as comprehensive representations because they portray the targeted aspects of their subject matter in a relatively comprehensive and faithful manner, thus following a “physical fidelity principle” which is known to impair learning especially for domain novices ( Van Merrieuml;nboer amp; Kester, 2014). They include all the referent systemrsquo;s relevant entities and depict their dynamics in a behaviorally realistic manner (Lowe amp; Boucheix, 2012). The APM can be used to identify potential sources of learner difficulty in processing complex comprehensive animations and to suggest ways of ameliorating such difficulties.
The Animation Processing Model has five main phases. Overall, this learner processing can be divided into two broad types of activity: decomposition(APM Phase 1) and composition (APM Phases 2–5). A distinction is thus made between (i) analytic processing in which the learner must initially decompose the animationrsquo;s continuous flux of information into the discrete event units (entities plus their associated behaviors) that provide the raw material for mental model building, and (ii) synthetic processing in which this raw material is cumulatively and iteratively composed into the higher order knowledge structures that comprise a mental model of the target subject matter.
Previous research indicates that decomposition of a complex animation can be particularly problematic for learners who lack domain specific background knowledge (Lowe amp; Schnotz, 2014). Rather than decomposing the presented depiction appropriately into the thematically relevant event units required for building high quality mental models, learners tend to extract subsets of information on the basis of their perceptual salience (Schnotz amp; Lowe
由于由于人类信息处理系统的局限性而导致的视觉注意力的竞争,APM将这些同时或接近同时的分布式实体运动识别为对学习者的挑战。
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